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Torchlight 1
Torchlight 1






Retribution does a lot of damage to all those monsters attacking the pet with up to 80 percent melee damage reflected. With my other characters, my pet always seemed to get beat on all the time. Ranged damage is the Alchemist’s main weakness. Silence is nice to limit monsters from casting spells. I could have gone with Fireball and Frost again for more damage, but I wanted a little bit more variety.

torchlight 1 torchlight 1

Frozen enemies move very slowly giving you time to move around.įor the pet we have some defensive spells. Fireball in particular does really good damage at high levels, so it will last you a long time. Without it the monsters will have too high magic damage reduction that your spells and skills will all be glancing blows.įireball VI and Frost VI are nice spells to supplement your skills. SpellsĮlemental Overload VI is critical for skills and spells that do elemental damage. Dying in Torchlight doesn’t have a big penalty. At high levels, you will probably need to start to putting a few more points in Defense every level to survive. If Defense wasn’t required for gear, I would put 5 points in Magic every level. Even armor that requires mostly Magic still has some Defense requirements. Level 36+: Alternate 4 Magic, 3 Defense and 3 Magic, 2 Defense as needed for survivabilityįour Magic points per level will ensure maximum magic damage. Level 1 – 35: 4 points in Magic, 1 point in Defense each level But of course it’s easy to die when you get surrounded by monsters.

torchlight 1

Your character becomes a glass cannon just like the Sorceress in Diablo 2 with flashy spells that fill the screen and kill everything. In this build I take all of the skills from the Arcane tree and a few passives from Lore tree. I generally like to use a class the way it was first intended before branching off with more hybrid builds. With this build I wanted to go with the typical caster character.








Torchlight 1